Anime Universe
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Master of Play (Head of Studio) - US
Remote
Published 1 month ago
Resume
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First Name
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Last Name
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Email
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Mobile Number
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If you were to pick one, what kind of anime or manga fan are you? 1. Hardcore 2. Deeply passionate about your favorite anime 3. Casual
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2
3
Have you led the design of a reactive narrative or emotion-aware system?
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YES
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Have you worked on a game where characters or events evolved based on player psychology or behavior?
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YES
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Have you created a simulation or mechanic that drove emergent narrative behaviors?
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YES
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Have you integrated branching dialogue with a dynamic simulation layer?
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YES
NO
How many times have you designed or shipped a playable narrative prototype from scratch?
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Have you built a decision tree, behavior tree, or state machine for narrative systems?
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YES
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Have you architected a full-stack pipeline from concept to release (art, code, narrative, UI)?
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YES
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Have you scaled a studio pipeline to support 3 or more simultaneous game projects? (
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YES
NO
Have you created cross-project reusable systems (e.g. ability framework, combat engine, UI layer)?
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YES
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How many independent game dev teams or pods have you supervised at once?
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Are you a gamer, do you play video games on console, pc or mobile? If so, what kind of gamer are you? 1. Hardcore 2. Casual 3. Play with my kids
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Have you established version control, CI/CD, or modular build systems at a studio level?
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YES
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Have you directed the “game feel” or input logic for a shipped real-time or physics-driven title?
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YES
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Do you prototype gameplay mechanics using custom-built tools instead of third-party editors?
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YES
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How many original core mechanics have you invented that shipped?
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YES
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Have you worked on a title where immersion or feedback was player-rated 9+/10 in reviews?
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YES
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Have you authored an internal playbook or doc on game feel, camera, or feedback systems?
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YES
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How many custom shaders, animation rigs, or FX systems have you directly prototyped?
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Have you served as the final creative authority on a published or completed game?
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YES
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Have you authored a complete design spec for an end-to-end game system?
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YES
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Have you built a game engine or sub-engine (e.g. renderer, physics, audio) from scratch?
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YES
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If you are a fan of anime, manga or gaming, how often are you are reading, watching or playing weekly?
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- Select -
0
1-2
3-5
6-9
10+
Can you write performant, production-ready code in C++, C#, and a custom scripting language?
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YES
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How many custom tools or internal editors have you shipped for a game team?
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Have you optimized a build pipeline or runtime that reduced game latency by over 30%?
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YES
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Have you contributed to or maintained a custom compiler, parser, or runtime VM?
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YES
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Have you built or led a team of 10+ across engineering, design, and narrative simultaneously?
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YES
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Have you made a strategic call that redirected an entire IP or core mechanic?
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YES
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Do you have prior equity or founder experience in a game studio?
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YES
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Do you have 10+ years of experience in Game Development?
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YES
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Can you commit a minimum of 20 hours per week to this role as an equity partner (with no initial cash salary) while working another job?
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YES
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We offer a delayed compensation for this role at this time. With this understanding, are you willing to take on this opportunity, give it your all, and join our team being paid in equity?
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YES
NO
Are you legally authorized to work or contribute in your country of residence?
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YES
NO
Are you willing to undergo a background check and drug test, in accordance with local law/regulations?
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YES
NO
Have you personally architected a full gameplay loop system in a shipped title?
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YES
NO
Have you implemented dynamic, player-responsive systems (e.g. adaptive AI, procedural events)?
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YES
NO
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Director/ Vice-President
Remote
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